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These are session recap postings of a long running D&D game.  I currently have a backlog to fill (18 months worth!) so it will take a while to get through them all.  They are listed here in reverse chronological order, so return here once a week (or subscribe!) to see the latest post.

Want to read the campaign in its entirety from the beginning?  Want to find a specific session?  Please check out the campaign index! It will let you view all of the session log entries chronologically.


Side Story: The Weaver


This Vignette Takes Place shortly after the party met the King of Cloudstone

In the palace of the King, there is a weaver.  She is a squat dwarf, her eyes sunken and her face a blur of wrinkles that reveal a lifetime of smiling.  She hums energetically while she waves, her strong delicate hands moving without effort.  Back and forth the shuttle moves, as long thin threads of silk are drawn taut, to be twisted and shaped.

"Delicate work," the King says in a fading voice, "making sure that these fine threads are not broken while weaving a fabric tight enough to hold water."

You look now at the 4 large spools of silk.  Red, Yellow, Blue, and White.

The king continues.  "The caves beneath the Scarred Ridge are the perfect climate for silkworms.  Some think Dwarves are only good for digging, but silks are our largest export outside of iron ore."  

You study the tapestry and you see a very elaborate scene.  A landscape of orange leaves, green grasses, azure blue skies and cold white mountains.  It is real enough to be a window to another world.

"These four colors are enough to make anything your eyes can see, and this thread is fine enough to hide the weave from even the sharpest eyes."

An audible "shuck" as the shuttle reaches the far end of the loom.

"They say the world is built the same way, with threads of fire, water, air, and earth.  These threads are twisted and mingled to form the tangible world we live in."

The lady at the loom hums happily, as inch by inch, the threads are drawn to the tapestry.

"I've lived a long 827 years, and I have thought a lot upon the nature of the world. What we know of as the gods are merely spools of thread in our world's tapestry.  Embra, the fire, the burning, the bright red thread of flame that gives heat and light and passion.  Ekkrak, the feeder, the mountain maker, giving us form and strength strength.  Elerrio, the phantom, who gave us language and intelligence, and the beauty of a sunset.    And, of course, Estra, the mother to all, whose cold blue strands are wet and life-giving.  These gods are well known and their powers are undeniable.  We are all part of the tapestry of the gods."

The shuttle makes its way to the near side as a new microscopic row is laid down.

"But, in my 827 years, this I could not figure: If the gods are the threads, and the world a tapestry, then who, my friends, is the weaver?"




041. Some Things Can't be Cleaned

The party clean the house thoroughly, looking for clues, artifacts or other useful things.

They do find an ancient map of the world, depicting a landform in the Barbarus Ocean that no longer is on any modern maps.  They also find in one of the hallways, a child's drawing of a giant squid, and embedded in the walls are 4 differently colored rocks on each of the tentacles. 

Toggaf decides to climb the steps to the observatory and take a look around.  He peers through the telescope, and takes a look at the mid-day moon.

What he sees are large cracks running through the surface of the moon, and he thinks he sees flickering lights within the cracks.  What is going on with the Moon?

Richard finds the Deed to a Ship, which should be at Alma Port.  They just need to claim it.  

After a few days of cleaning, when things are looking much better, Toggaf remembers the black crystalline heart that was in the center of Khash the Black.  He carefully dumps it out on the table, careful not to touch it.  It is starting to vibrate and pulse, and he notices motes of dust are attracted to it and begin to stick to it.... a nearby insect is drawn to it and sticks to it, and soon melts into the heart... a fine skin of organic material is forming around the Heart of Khash.

Barlo calls from the back room in a panicked tone... "Gentlemen, we have company!"  Outside, they look and see at least two dozen undead figures clawing up and over the outer walls.


040. Smashing Pumpkins

The pumpkin instills fear in the party, but Barlo is not deterred.  He calls for Embra's assistance and is able to summon a spiritual guardian to help them.  The surreal battle with the pumpkin lasts a few minutes but soon the pumpkin is slain, and it explodes into a thousand shards.  Just then, they each hear a giant cracking sound in the sky, and they find the infinite floor underneath their feet begin to melt.  Just as a fog being lifted, the world they exist in begins to disappear, and they find themselves standing on floating islands of stone in a river of lava.

Surrounding them are four tall, gaunt figures, with tentacled faces.  The tentacle faced Mind Flayers charm and pscychically damage the party, as the ground beneath their feet shifts and causes travel to be difficult.  The fight is challenging.    

One by one, the party members are separated, forced to fight... alone.  Barlo is driven mad as he sees his party disembowled, devoured, eaten and crushed.  Juxmonochrome sees no such illusion, and steadies his arms and fires an arrow at the heart of one of the creatures.  It is slain.

Once they defeated one of the Mind Flayers, the rest seem to fall in due time.  They collapse, exhausted, when the last of the Mind Flayers is defeated ....

... a fog lifts, and they awake in their beds.  Over breakfast they talk to each other and realize they all had the exact same dream...



039. Haunted

They decide to all sleep in the master bedroom, but have two people at a time stay in the upstairs hallway on watch.  The first pair on watch duty see it... well, they hear it first.  A child's voice, calling out ...

"Father, they are here again.  I can hear them and see them."  A transparent figure emerges through the door of one of the bedrooms, and his vacant eyes lock on Toggaf's.  A calmer voice calls out from the master bedroom: "It's ok son, they are not real."

"Yes.  They.  Are!  I see them and hear them!  They are in the house daddy!  The ones with the tentacled faces!"

A montage of several conversations between ghostly father and son pass, and they learn that Corvus was haunted by bad dreams and visions throughout his childhood, after his mother passed.  They witness the day that Corvus and his father leave the house for the last time, some 60 years ago.  But the ghosts were living it out as if it were today.

Just then, a giant transparent jack-o-lantern emerges from the walls and travels down the hallway, toward the ghostly Corvus and toward the master bedroom where the party is sleeping.  The Toggaf rushes towards the master bedroom to warn the party, but he passes through the ghost pumpkin and in that instance, the house melts away, and the party and richard stand on an infinite plane, with only the pumpkin.  But this time, the pumpkin is quite real, and attacks.


038. Homecoming


The party are intrigued by the prospect of seeing Corvus the Black's childhood home.  Richard and the party climb abord the two sibling mechs and they march to Corvus' House.  The late summer sky is clear, and eerily quiet.  The noon-day moon likes quite out of place, and they wonder just how haunted the world has become since the resurrection of Khash.  They do not encounter any foes except for a lone Owlbear that turns and runs at the sight of the huge walking suits of armor.

They arrive to the East coast of the Cradle, and see the lonely manor upon the cliffs, surrounded by thick walls and iron gates.  Richard unlocks the gate with the key.  He feels like he remembers this place, even though Corvus the Black had not visited this place since well before Richard was even born.

The front door unlocks, and they emerge into a dusty and cobweb-covered foyer.  At the far end, the hallway is flanked by two suits of armor.  The suits of armor come alive as if pulled on invisible strings, and talk with a hollow tin.  They greet the party and Richard.  They apologize for the mess and assure them that Master Corvus will be back shortly, though he has been gone for over 60 years.  They also apologize again profusely for the mess: "our clumsy metal hands cannot clean this place"; they also apologize for the ghosts.

The party explore the downstairs a bit.  They find a library, a kitchen, a dining room, a courtyard.  In the library, they disturb some webs and a large phase spider drops down on them, but they make quick work of killing it.  In fact, they clear the whole downstairs of any spiders or webs before going upstairs.

Upstairs, they find several bedrooms, an office, and an iron ladder leading up to a small tower with a telescope.